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3d coat cost
3d coat cost








3d coat cost 3d coat cost 3d coat cost

Plus UV mapping in Zbrush is a pain, the usual workflow for that is to make 'Polygroups' and then use those to UV unwrap but it is horrible, if that is one thing Zbrush doesn't do well its UV mapping.ģD - Coat is fantastic for dealing with really big and I mean big models because it doesn't actually use polygons it uses voxels. Zbrush is made to deal with high polygon models so you won't really have much issues with performance until you start going into the millions of polygons, unless you have a super computer haha. Has anyone found a good way to go between 3D Coat and Blender?Īny advice from someone more experienced is appreciated. While i've tried in Zbrush a bit I am struggling there and I actually am more comfortable with 3D Coat. Now If I export and bring it into 3d coat or zbrush though I noticed I don't have that lag issue whatsoever when trying to work the same model I original made in blender via another program for uv mapping. If I drop the subdivision level down one then it's fine but it doesnt look as good which is bad because I need the next level up to keep it looking really nice. I'm 100% sure it's got good topology currently but keeping the details in it at higher levels while trying to create a uv map for it in blender are very laggy. What I really hate about blender though is that the UVmapping is so immensely tedious on more complex models.įor instance I've currently built a Robodog Model and I need to create a custom uv for it as well as other maps to keep it flowing nicely for rig, pose, and eventually animations. I'm mainly currently a blender artist though I've dabbled between Blender, 3DCoat, and Zbrush.










3d coat cost